Ranks:
Human ENTRY LEVEL: This is the first level you enter in. everyone has to start as a human, later you can use rank points to buy a character class upgrade (see rank points to see specifics on how to gain points.)
as a human on level one, you can break any natural block, and use NEARLY all of the tools and crafting recipies in vanilla minecraft.
One main drawback of this level is the lack of being able to pick up gems. so DON'T break that diamond ore, or you will loose it. Best to leave blocks of gem ore until you have gained at least one level worth of points and moved up a level either to fighter or miner (later you can buy the other ran and become a double class character)
Also any player can use something they found that has not been claimed, already. so EE is not out of the realm of use, but making it yourself or moving say a condenser is not an option. Those things come later
COST: free and is default for joining your first time :)
BASIC HUMAN LEVELS:
human level one fighter: This first level of human fighter is for the present the only level. With it you will be able to pick up gems and craft weapons and armor from them. (you will not be able to craft better than iron tools with out getting the first level of miner though.)
WARNING: this now removes the ability to find and use pickaxes that are gem based so store them away if you find one before adding this level from basic human (if you are adding this to miner level one rank then it does not count and you can have anything you wish)
COST: 2 rank points ‡(where ever you see this:‡ symbol reference to the combinding classes information found at the left further down the page here)
human level one miner: This first level of human miner is for the present the only level. With it you will be able to pick up gems and craft tools from them. (you will not be able to craft better than iron weapons or armour with out getting the first level of fighter though.)
WARNING: If you had any gem armour or weapons before upgrading to this (you can find them you just could not craft them before, and as such could use them) you will not be able to hold on to them anymore until you advance to the combo level, so get a chest and save anything you found before adding this level
COST: 2 rank points ‡ (where ever you see this:‡ symbol reference to the combinding classes information found at the left further down the page here)
NOTE: those items you stored away before you gained one or the other of miner or fighter so you would not loose them are now usable!!! Go get them from that chest and use them freely :)
human level one magic user: This level of human Magic user is for the present the only level. With it you will be able to pick up gems and craft an enchanting table or making a brewing stand. (you will not be able to craft weapons better than iron or make better than leather armour to wear.)
WARNING: this now removes the ability to find and use armour other than leather and no tools better than iron or weapons better than wood (this is a restriction that is removed when you combined it with the class of say fighter) but you can make other weapon and armour types, experiement to find them a hint is that highly enchantable items are always available to magic users.
COST: 4 rank points (can be combinded with miner, fighter, mechanic, redpowertech, and is a prerequisite for alchemist, necromancer, druid, or conjurer,) ‡
TECH LEVELS!:
human Mechanic: This level of human Mechanic is for the present the only level. With it you will be able to use refined iron. To obtain this level you must have both fighter and miner, so you get their skills as well automaticly.
COST: 4 rank points (plus miner and fighter skill levels are prerequisites) ‡
human RedpowerTechnician level 1: This level of human redpowertech is one of two levels. With it you will be able to use red alloy. also added are stone wafers the basic building block for nearly all redpower technology,
WARNING: this does not include silicone boules, or the diamond handsaw you need to slice them up, to get those you need the second level redpower technician
COST: 4 rank points (plus miner and fighter skill levels are prerequisites) ‡
human RedpowerTechnician level 2: This level of human redpowertech is one of two levels. this adds the silicon boule and diamond hand saw to the first level of redpower tech, so the first level of redpower is a prerequisite. note you will be able to manufacture computerCraft parts with this level as well.
COST: 8 rank points (plus 1rst level redpower tech is a prerequisites) ‡
NECROMANCER LEVELS!:
human level one necromancer: This level of human necromancer has the ability to spawn zombies!
WARNING: you can NOT be an alchemist, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 8 rank points plus you must have the miner, fighter, and magic user levels, AND find a necromancer, LEVEL 1 at the very least, to apprentice under. This will most likely entail a quest for them, or doing some task they ask you to do, to their satisfaction. ‡
human level two necromancer: This level of human necromancer has the ability to spawn zombies and skeletons! additionally they can tame zombies
WARNING: you can NOT be an alchemist, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 16 rank points plus you must have the miner, fighter, magic user, and necromancer level one, levels, AND find a necromancer, LEVEL 2 at the very least, to apprentice under. This will most likely entail a quest for them, AND doing some task they ask you to do, to their satisfaction. ‡
human level three necromancer: This level of human necromancer has the ability to spawn zombies, skeletons, and pigmen zombies! additionally they can tame zombies, skeletons, and place mob spawners for zombies!
WARNING: you can NOT be an alchemist, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 32 rank points plus you must have the miner, fighter, magic user, and necromancer level two, levels, AND find a necromancer, LEVEL 3 at the very least, to apprentice under. This will most likely entail a quest for them in the NETHER, AND doing some task they ask you to do (also in the NETHER), to their satisfaction. You can always obtain the help of any other class that can make things you can not, to help ‡
human level four necromancer: This level of human necromancer has the ability to spawn zombies, skeletons, pigmen zombies, and GHASTS! additionally they can tame zombies, skeletons, pigmen zombies, and place mob spawners for zombies, and skeletons!
WARNING: you can NOT be an alchemist, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 64 rank points plus you must have the miner, fighter, magic user, and necromancer level three, levels, AND find a necromancer, LEVEL 4 at the very least, to apprentice under. This will most likely entail a quest for them in the NETHER, AND doing some task they ask you to do (also in the NETHER), to their satisfaction. You can always obtain the help of any other class that can make things you can not, to help you succeed! ‡
human level five necromancer: This level of human necromancer has the ability to spawn zombies, skeletons, pigmen zombies, and GHASTS! additionally they can tame zombies, skeletons, pigmen zombies, GHASTS and place mob spawners for zombies, skeletons, and zombie pigmen!
WARNING: you can NOT be an alchemist, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 128 rank points plus you must have the miner, fighter, magic user, and necromancer level four, levels, AND find a necromancer, LEVEL 5 at the very least, to apprentice under. This will most likely entail several quests for them in the NETHER, AND doing some task they ask you to do (also in the NETHER), to their satisfaction. You can always obtain the help of any other class that can make things you can not, to help you succeed! ‡
BLACKSMITHS:
human level one smith: This first level of human smith is one of three levels each level of smith can repair better tools weapons and armour, as a result you must be both first level FIGHGTER AND a first level MINER to obtain this level, this level of smith can repair stone and leather items (you now can make level two covalence dust *the green stuff**)
COST: 4 rank points and have both fighter and miner level 1 ‡
human level two smith: This second level of human smith is one of three levels each level of smith can repair better tools weapons and armour, as a result you must be a first level SMITH to obtain this level (you now can make level two covalence dust *the cyan stuff** and repair iron items)
COST: 6 rank points and have human smith level 1 ‡
human level three smith: This third level of human smith is one of three levels each level of smith can repair better tools weapons and armour, as a result you must be a second level SMITH to obtain this level (you now can make level three covalence dust *the blue stuff** and repair diamond items)
WARNING: you can NOT use or craft alchemist chests at this point to avoid obtaining second level alchemist skills accidentally, however you can add that skill level to regain them, (also you could work with other players who are NOT smiths to make them, how ever how that is done you have to figure out ;)
COST: 8 rank points and have human smith level 2 ‡
ALCHEMIST LEVELS!:
human Philosopher lvl 1: This level of human alchemist has the ability to craft and use the philosophers stone, (read up, cause it has a lot of powers, not just transmutation of power sources like coal and charcol or iron to gold and back, such as turning sand into grass&dirt or changing one type of wood into another type and even smooth stone into cobble or reverse!
WARNING: you can NOT be a necromancer, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 8 rank points plus you must have the miner, fighter, and magic user levels, AND find an alchemist, LEVEL 1 at the very least, to apprentice under. This will most likely entail a quest for them, or doing some task they ask you to do, to their satisfaction. ‡
human Alchemist Transmutationist lvl 2: This level of human alchemist can craft the alchemist chest, this allows them to make condensers and transmutate any EMC material into any other EMC containing material. additionally they can make anything the alchemist chest requires, with their only limitation being to create matter from energy devices(energy collectors or anitmatter relays) additionally they can manufacture dark matter.
WARNING: you can NOT be a necromancer, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 16 rank points plus you must have the miner, fighter, magic user, and alchemist philosopher level one, levels, AND find an alchemist, LEVEL 2 at the very least, to apprentice under. This will most likely entail a quest for them, AND doing some task they ask you to do, to their satisfaction. ‡
human Alchemist TransmutationExpert lvl 3: This level of human alchemist has the ability to manufacture antimatter relays and energy collectors, and additionally can manufacture red matter
WARNING: you can NOT be a necromancer, druid, paladin, or conjurer, of ANY level, to obtain this class.
COST: 32 rank points plus you must have the miner, fighter, magic user, and alchemist transmutationist level two, levels, AND find a alchemist LEVEL 3 at the very least, to apprentice under. This will most likely entail a quest for them in the NETHER, AND doing some task they ask you to do (also in the NETHER), to their satisfaction. You can always obtain the help of any other class that can make things you can not, to help ‡
***(these are subject to change but any changes I make I will make sure to give consideration to those who have worked to obtain your levels)
*****(if you were a certain level and I change the costs I will not retroactively charge you for the levels you have, and may honor the next level cost at the old rates)
++++++++++++++++++++++++++++++++++++++++++++++++++++++
To be added:
Druid, conjurer, paladin and add spell abilities for eternal night, balace, and day for the respective classes (necromancers can cast eternal night paladins day, and druids can restore nature to a balance. other abilities will be added too as time goes on, like turn undead and that sort of thing.